Objects and their participation in the interdisciplinary design and development of computer games

نویسندگان

  • Nikiforos S. Panourgias
  • Joe Nandhakumar
  • Harry Scarbrough
چکیده

This paper investigates the role of boundary objects in the interdisciplinary collaborative processes found in computer games development. It draws on data from an in-depth case study in a computer games studio that explores boundary objects in relation to the compelling, sensory and entertainmentcentred game-playing practices that inform computer games design and development. Sensory user experience and aesthetic considerations – of primary importance in computer games development – are becoming increasingly significant in the design and development of many other kinds of software and information systems. For this reason developments in the design and production of computer games have wider implications for other software and information systems settings and provide valuable insights into processes of collaboration that bridge cultural and aesthetic as well as technical forms of expertise. The paper seeks to provide insights into how objects contribute to such collaboration, with attention focusing especially on how game developers devise objects that span boundaries and draw on these in their collaboration. Through its focus on the material production and practices of computer games development, the research presented also seeks to contribute to the theoretical treatment of interdisciplinary collaborative working in software design and development via a critical assessment of the concept of boundary objects in the setting being studied.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Social Development of Students Participating in Physical Activity and Computer Games

The purpose of this study was to compare the participation in physical activity and computer games on the social development of students. The population of this research was made up entirely of male students from secondary schools in the city of Marivan (mean age of 13.5 years). Among them, 300 were selected purposively (150 athletes, 150 computer games players). In order to collect the informa...

متن کامل

Identifying and prioritizing the effective factors in the development of games and sports for elderly

 Introduction: Participation of the elderly in leisure sports activities with a game approach, leads to improving their quality of  life and by creating motivation and hope, moderates the inertia created in old age. The aim of this study was to identify and prioritize the effective factors in the development of games and sports for the elderly. Methods: The present study was conducted with a ...

متن کامل

The Relationship Between Tendency to Computer Games and the Mental Health of Junior High School Students of Shahr-e Kord, Iran

Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was cond...

متن کامل

Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students

Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...

متن کامل

Objects Identification in Object-Oriented Software Development - A Taxonomy and Survey on Techniques

Analysis and design of object oriented is onemodern paradigms for developing a system. In this paradigm, there are several objects and each object plays some specific roles. Identifying objects (and classes) is one of the most important steps in the object-oriented paradigm. This paper makes a literature review over techniques to identify objects and then presents six taxonomies for them. The f...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009